After the bursting of the dot-com bubble of the late opportunities have driven an investigation of why 1990s, almost all Internet-related industries suffered
the on-line games attracted attention. Nevertheless,recession, except for that of games, which include empirical study of the factors governing user adoption computer games, on-line games, video games and of on-line games have remained limited.They have created huge profits in On-line games are one type of entertainment-recent years .With increasing Internet usage,oriented and Internet-based information technology on-line games have become very popular. In Taiwan,(IT). On-line games typically are multiplayer games40% of the Internet users have played on-line gamesthat enable users to fantasize and be entertained.
The value of the global on-line game market will reach US$ 2.9 billion by 2005, increased markedlyfrom US$ 670 million in 2002 .
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After the bursting of the dot-com bubble of the late
opportunities have driven an investigation of why
1990s, almost all Internet-related industries suffered
the on-line games attracted attention. Nevertheless,
recession, except for that of games, which include
empirical study of the factors governing user adoption
computer games, on-line games, video games and
of on-line games have remained limited.
hand-held games. They have created huge profits in
On-line games are one type of entertainment-
recent years.With increasing Internet usage,
oriented and Internet-based information technology
on-line games have become very popular. In Taiwan,
(IT). On-line games typically are multiplayer games
40% of the Internet users have played on-line games
that enable users to fantasize and be entertained.
. The value of the global on-line game market will
Specifically, role-playing type on-line games resemble
text-based Multi-User Dungeons (MUDs), which are
hybrids of adventure games and chatting. On-line
Internet allows on-line game users to assume a broad
Both the authors have equal contributions.
Specifically, role-playing type on-line games resemble
text-based Multi-User Dungeons (MUDs), which are
hybrids of adventure games and chatting. On-line
Internet allows on-line game users to assume a broad
Both the authors have equal contributions.
Source:Chin Lung
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